AI Insights · Timothy · January 2022
Top 5 Boxing Games in Russia Q4 2021 Performance
Discover the performance metrics of the top 5 boxing game apps in Russia during Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 boxing game applications in Russia showcased varied performance metrics across downloads, revenue, and active users. Here’s a detailed look at how these apps fared.
EA SPORTS™ UFC® 2 by Electronic Arts experienced fluctuations in weekly revenue, peaking at around $1K in mid-November before declining to approximately $291 by the end of December. The app saw significant growth in weekly downloads, starting at around 20K in late September and culminating at over 41K by the last week of December. Weekly active users also showed a positive trend, rising from 58K to a peak of over 105K during the same period.
Level Up Runner from Lion Studios had no significant revenue, with only a negligible amount recorded in early December. Weekly downloads for the app were quite variable, starting at 22K in mid-October, peaking at 44K by late October, and ending the quarter at around 19K. Active users followed a similar pattern, beginning at 17K in October, peaking at nearly 48K, and closing the quarter at approximately 27K.
Real Boxing 2 by Vivid Games S.A. saw steady weekly revenue, ranging from $377 to $740 throughout the quarter. The app's weekly downloads showed a significant spike in late November, reaching over 20K, while active users peaked at nearly 39K during the same period before settling at around 24K by the end of December.
Punchy Race: Run & Fight Game from AI Games FZ had no revenue in the given period. However, the app experienced a dramatic increase in weekly downloads, from 2.3K in early December to over 132K by the end of the month. Active users mirrored this trend, starting at 2.2K and reaching over 191K by the end of December.
I, The One - Fighting Games by Azur Interactive Games Limited recorded minimal revenue throughout the quarter. Weekly downloads showed a modest increase from 12K in late September to just over 10K by the end of December. The app's active users remained relatively stable, fluctuating between 38K and 55K, with a peak of 48K in the last week of December.
These insights into the top boxing games in Russia during Q4 2021 are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.